Game Show Home Games - Board Games
Trivial Pursuit - Parker Brothers, 1993

Back in 1987 Selchow & Righter released the home box version of the Scrabble game show which was on NBC daytime from 1984 until 1990 and again in 1993. The GS itself was based on the respective brand's crossword board game. Fast forward years later to 1993 where something of that sort had happened again. For about two years, The Family Channel (now ABC Family) aired Trival Pursuit which was hosted by Wink Martindale. That spawned a board game of the show itself with some questions that were used in the program. The box cover features Wink Martindale and a photo from a pilot which was taped for syndication which didn't get sold in that situation.

NOTE: My apologies for the box had a slightly noticeable grease spot that was incurred sometime ago.

Unlike the regular TP board game and more in line with the GS, the object of this to be the first player to earn scoring wedges in all six colors by successfully answering at least two questions in each of these six categories.

GEO - Blue - Geography / ENT - Pink - Entertainment / HIS - Yellow - History
AL - Brown - Art & Literature / SN - Green - Science & Nature / SL - Orange - Sports & Leisure

The game starts with the preliminary rounds. The number of them equals the number of players participating in the game, with a minimum of three up to a maximum of six.


In the first round you have to pick an Emcee who'll only ask--but never answers--questions. The player on the Emcee's left goes first and decides which one of the six categories (represented by the six chips) he or she will try to answer a question in. The Emcee draws the first card from the back of the deck and reads aloud the question in the category the player selected.

If the player answers correctly, he or she is given a scoring wedge of that category's color and places it next to but not in the token. (You'll put wedges into the token later, when you answer a second question in that category. But if the player misses a question, the player on his or her left tries to answer it, and so on, until a player gives the right answer. Whoever answers correctly is given a scoring wedge of that color, and the Emcee turns the chip over to indicate that the category is complete for this Round. But if no one answers the question correctly, that category chip is left label-side-out in the tray and the Emcee places the used card at the front of the deck. The player next to the player whose turn it was selects one of the remaining categories. Play continues until one question has been correctly answered in each of the six categories and all the category chips have been turned over.

At the end of the round, a Bonus Question is played. The emcee rolls the die which has a colored dot on each side. The player with the token that matches the rolled die color then must select any category. A correct answer earns that player a scoring wedge in that color or moves one into a token if it was earned previously.

All game play in the subsequent rounds is the same as in the initial round. The player to the left of the player who emcee'd in the previous round is now the Emcee. The player to his or her left goes first and all the category chips are turned label-side-out in the tray. Play continues until all the preliminary rounds have been completed with each one having a new emcee and a Bonus Question.

NOTE: A player may answer a question in a category he or she has already completed. Strategically, for one round, this shuts out opponents who still need that color.

Before the final round, all the players have to count up their points. Each wedge outside a players token is worth one point to him or her, while wedges inside their token are worth two points. If you end up with the least amount of points, you get to emcee the final round.

The final round begins with the designated Emcee rolling a die to determine the category for the "Toss-Up Question." He or she reads that question and all the other players who think they know the answer slap the table. Whoever slapped first (upon the Emcee's decision) gives the answer. A correct answer wins "control" of the questions, but not a scoring wedge and now selects a category and answers a question. A correct answer earns him or he that color scoring wedge, or moves a wedge earned previously into the token.

The player maintains control until he or she misses a question. Then at that point, the other players may attempt, in turn and clockwise, to give the correct answer. Whoever provides the correct answer earns a wedge, or puts a wedge already earned into his or her token, and gains control of the queries, picking the next category.

The first player to fill his/her scoring token completely by answering two questions correctly in all six categories wins the game.

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